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<title>dragonrouge's CGPortoflio Gallery</title>
<link>http://dragonrouge.cgsociety.org/gallery/</link>
<description>dragonrouge's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Ulf the mole</title>
	<link>http://dragonrouge.cgsociety.org/gallery/824861</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1258017697_small.jpg"><br><br>This this the result of my first Zbrush try. I export differents passes to Photohop direct from Zbrush. Nice option and really speed workflow. I get the Tipp from the book &amp;quot;ZBrush Character Creation: Advanced Digital Sculpting&amp;quot; from Scott Spencer. <br />
C&amp;amp;C welcomed]]>
	</description>
	<pubDate>Thu, 12 Nov 2009 03:21:39 +0000</pubDate>
	</item>
	<item>
	<title>Zapor</title>
	<link>http://dragonrouge.cgsociety.org/gallery/815490</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1255421198_small.jpg"><br><br>Adaption of one 3D Car in the underground garage.<br />
this was made with 3ds Max, Mental ray and post-production in Photoshop.<br />
<br />
Technical infos:<br />
 - Matte/Shadow/Reflection in the plane under the car <br />
 - Environnement/Background switcher (mi) with my 360x180 panorama (www.flickr.com/photos/34660601@N03/3925531776/)<br />
 - Lighting only with one skylight + one photometric plane<br />
 - Rendering with Mental Ray (Final Gather)<br />
 - 5 passes: Z-depth + Ambient Occlusion + Matte + Shadows + Relections<br />
<br />
I manually adjust the Z-Depth pass in Photoshop 'cause of the other foreground car.<br />
more information on my blog (http://kardilis.blogspot.com/2009/09/so-i-get-pass-what-i-want-with-mental.html)]]>
	</description>
	<pubDate>Tue, 13 Oct 2009 03:06:40 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 001</title>
	<link>http://dragonrouge.cgsociety.org/gallery/814792</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1255198727_small.jpg"><br><br>Hi, this is the third shot of our future kitchen. It was a good practice in indoor architecture. <br />
 <br />
I used 3ds max + Mental Ray and made 3 render passes (beauty, Ambient Occlusion and Z-depth). I combined them in Photoshop. The Z-depth pass work perfect with the Photoshop Lens blur effect.<br />
<br />
I hope you like it.]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 13:18:49 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 002</title>
	<link>http://dragonrouge.cgsociety.org/gallery/814790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1255198628_small.jpg"><br><br>Hi, this is the second shot of our future kitchen. It was a good practice in indoor architecture. <br />
 <br />
I used 3ds max + Mental Ray and made 3 render passes (beauty, Ambient Occlusion and Z-depth). I combined them in Photoshop. The Z-depth pass work perfect with the Photoshop Lens blur effect.<br />
<br />
I hope you like it.]]>
	</description>
	<pubDate>Sat, 10 Oct 2009 13:17:11 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 001</title>
	<link>http://dragonrouge.cgsociety.org/gallery/811650</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1254252453_small.jpg"><br><br>Hi, this is the first shot of our future kitchen. It was a good practice in indoor architecture. <br />
 <br />
I used 3ds max + Mental Ray and made 3 render passes (beauty, Ambient Occlusion and Z-depth). I combined them in Photoshop. The Z-depth pass work perfect with the Photoshop Lens blur effect.<br />
<br />
I hope you like it.]]>
	</description>
	<pubDate>Tue, 29 Sep 2009 14:27:35 +0000</pubDate>
	</item>
	<item>
	<title>Fungi - Monster from Black Forest</title>
	<link>http://dragonrouge.cgsociety.org/gallery/689099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/94958/94958_1225049441_small.jpg"><br><br>Hi, <br />
<br />
this my last privat work for a friend. He draw the concept-character and I bring it in 3D and in scene. It was interesting to mix Mudbox and Zbrush for this pic (first mudbox, and and the end Zbrush for really fine details). <br />
The idea was to create a monster who live in Germany, in the Schwarz Wald. Friends are still working about the story... so I'm waiting for animate it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Sun, 26 Oct 2008 19:24:45 +0000</pubDate>
	</item>
	<item>
	<title>Geisha</title>
	<link>http://dragonrouge.cgsociety.org/gallery/662611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94958/94958_1218393045_small.jpg"><br><br>I did this picture for a friend. He would like to present a part of artist in a small book on a Asian Comic Fair in Germany. In this book appears small comics stories and my illustration in the middle.<br />
<br />
Thanks Alex (portfolio on cgsociety here: http://alexfechner.cgsociety.org )<br />
<br />
some technical information:<br />
I modeled first the Geisha in 3dsmax and get then more details in Mudbox (and more pleasure to model with this software <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />. There is no extreme details, 'cause I want to get she &quot;clean&quot; and no too much bump or normal maps effect.<br />
I use an occlusion pass for the final compositing in Photoshop.<br />
<br />
hope you like it... <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 10 Aug 2008 18:30:49 +0000</pubDate>
	</item>
	<item>
	<title>Death of my Robot</title>
	<link>http://dragonrouge.cgsociety.org/gallery/592127</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94958/94958_1202197034_small.jpg"><br><br>This is a small participation for a french 3D Challenge.<br />
This the end of my Robot Toy, forget in the laundry, searching for an issue to live.]]>
	</description>
	<pubDate>Tue, 05 Feb 2008 07:37:17 +0000</pubDate>
	</item>
	<item>
	<title>Go For Rain&Run</title>
	<link>http://dragonrouge.cgsociety.org/gallery/572172</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/94958/94958_1197554898_small.jpg"><br><br>The start of a run in the small faery world.<br />
The Korigan is looking to the &quot;Mantis religiosa&quot; shadow... Fight or Run ?<br />
<br />
<br />
The next picture will explain the relationship between the 2 characters...<br />
<br />
]]>
	</description>
	<pubDate>Wed, 12 Dec 2007 09:22:18 +0000</pubDate>
	</item>
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